Press
Press kit
Everything you need to write about Crowd Control. For anything else, email press@.
Factsheet
- Project
- Crowd Control
- Engine
- NetNgine (real-time multiplayer, C# / .NET 8)
- Matchmaking
- NetMaking (Go, optional companion service)
- Developer
- Velmot — solo, non-commercial
- Status
- In development
- Released
- Nothing yet
- Location
- Spain
- Website
- crowdcontrol.team
Description
Crowd Control is a personal, non-commercial project by a solo developer building multiplayer game technology from scratch. Its centerpiece is NetNgine, a modular, engine-agnostic real-time multiplayer engine written in C# — where the core never knows the rules of the game running on top, so a new game plugs in as a module.
The engine already handles client prediction, lag compensation, interest management and cross-process sharding, and holds up under a 500-bot load test. A small MOBA is currently being used to prove the stack. Everything is being built and documented in the open.
Logo & assets
A single downloadable ZIP will land here later.