Skip to content
Crowd Control

Press

Press kit

Everything you need to write about Crowd Control. For anything else, email press@.

Factsheet

Project
Crowd Control
Engine
NetNgine (real-time multiplayer, C# / .NET 8)
Matchmaking
NetMaking (Go, optional companion service)
Developer
Velmot — solo, non-commercial
Status
In development
Released
Nothing yet
Location
Spain
Website
crowdcontrol.team

Description

Crowd Control is a personal, non-commercial project by a solo developer building multiplayer game technology from scratch. Its centerpiece is NetNgine, a modular, engine-agnostic real-time multiplayer engine written in C# — where the core never knows the rules of the game running on top, so a new game plugs in as a module.

The engine already handles client prediction, lag compensation, interest management and cross-process sharding, and holds up under a 500-bot load test. A small MOBA is currently being used to prove the stack. Everything is being built and documented in the open.

Logo & assets

A single downloadable ZIP will land here later.

Contact

Press email · GitHub